![]() It is also protected by a crack mercenary team that is always paid on time, a rarity in the wastes. The end result is one of the only places in the Capital Wasteland where residents can enjoy a quality of life approximating pre-War conditions, thanks to Tenpenny's wealth and Burke's skills. Burke made the restoration of the future Tenpenny Tower (then just a husk of a derelict resort, jutting up from the horizon in southwestern Capital Wasteland) a plausible endeavor, establishing himself as Tenpenny's right-hand man, capable of doing "what needs to get done." A lot of work went into restoring the tower to a fraction of its former glory, and then securing the right kind of tenants to enjoy its security and luxuries. Shortly after this botched job, Tenpenny met a man who changed his life: Mister Burke. Tenpenny paid little attention to the mercs, and even less to Crowley, on account of him being a ghoul. It failed, with nearly half of the team wiped out and a Mister Crowley left bitter and vengeful over being left behind. One such expedition was an attempt to recover power armor from Fort Constantine. This fortune was large enough that, by 2257, he was hiring entire mercenary crews to recover high value equipment. What is known is that with his fake aristocratic accent, he managed to amass a significant wealth. ![]() Īs such, little is known about him before the founding of Tenpenny Tower. He does not like talking about himself or his past, preferring his achievements to speak for themselves. Originally born around 2197 in the post-nuclear wastelands of former Great Britain, Tenpenny crossed the ocean to seek his fortune in the Capital Wasteland. 3 Interactions with the player character.
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